• Dragon Age Origins Walkthrough

    Dragon Age Origins Walkthrough

    This walkthrough for Dragon Age: Origins [PC] has been posted at 06 Oct 2010 by eddy1044 and is called 'Class/Character Build Guide'. If walkthrough is usable don't forgot thumbs up eddy1044 and share this with your freinds. This page consists all the quests that are available in Dragon Age: Origins. City Elf Origin Dalish Elf Origin Dwarf Commoner Origin Dwarf Noble Origin Human Noble Origin Magi Origin. Quests (Origins) Edit. Edit source History Talk (4) Share. The Crimson Oars, The Crimson Oars mercenaries are disturbing the customers, guide the.

    1. Dragon Age Origins Walkthrough Pc

    Head up the stairs and a guard will confront you. Speak with him and then continue into the village. On your left will be a Villager House – enter. Loot the two chests and then approach the altar. Leave the house and you’ll be attacked. Kill them and head up the hill. Kill the cultists outside the shop and then enter.

    Open the chest for two gifts and a great bow – it’s very likely better than what Leliana currently has equipped. Head into the rear room for two more chests and then check the corpse on the floor.

    Please enter your date of birth. Welcome to our Dragon Age: Origins official campaign (OC) walkthrough! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area.

    Leave the shop and continue up the hill, where you’ll be attacked again. Once everyone’s dead, enter the Chantry. Speak with the mage and then kill everyone that attacks you. Loot Eirik for the Cultist Medallion. Head into the room on the left to find two chests, one of which contains a gift. Now head across into the room on the right, via the trick wall blocking the doorway. There’s a chest behind the bookcases and on the floor is Brother Genitivi.

    Speak with him and head to the mountainside when prompted. Ruined Temple. Head up to the door for a cutscene. Once inside, head forwards and down the first corridor on the left. This temple is full of cultists, so make sure to clear them out as you go. You’ll find a dead adventurer on the floor – loot him for a sealed letter. Hum saath saath hain movie.

    Enter the small room here and loot the Bookshelf for a Gift. Head back to the main hall. Head across the hall to the other corridor and proceed to the room at the end. Check the scroll pile for a new quest and the ancient texts to update another. Head back to the main hall and go up the stairs. Kill the cultists that are waiting for you.

    Enter the door on the left. Head down the corridor, killing the cultists as you go, and enter the first room on your right. In the corner are some ancient texts to loot. Continue down the corridor and enter the room on your left. Kill all of the cultists and check the dusty scrolls in the corner for a Gift. Enter the small room off this one for a chest containing the South-East Chamber Key.

    Head back to the main hall. Head into the corridor opposite to find some decent armour on a dead Knight. In the main hall, go back down the stairs and kill the cultists. Head into the south-east corridor and open the previously-locked door. Check the chest inside for the Main Hall Key.

    Go back to the main hall and proceed up the stairs and through the door at the top. Kill all of the enemies inside and light the brazier at the top. Proceed through the door behind it. Wipe out the cultists in here and continue on.

    Kill all of the enemies in the next room and head through either corridor to enter the Wyrming Lair. Fight your way through the caverns and you’ll come to a cave that forks off in different directions.

    Dragon Age Origins Walkthrough Pc

    Take the right-most fork first and you’ll reach an area containing drakes. Kill them and make sure to loot them for their scales. Check the pile of dragon filth for a Gift.

    Backtrack and take the other fork. This path will soon fork as well. Take the fork leading directly forwards first. Clear out all of the enemies (the overseer drops a nice sword if you decide to play as an arcane warrior at any point in the future) and continue on to a room filled with eggs.

    Clear out the room and make sure to loot the drakes for their scales. Now head back to the previous fork and follow that off to the side. Along the way there’ll be more drakes to kill and loot for their scales.

    At the end of the fork you’ll reach a large room. Playthrough Two Do not summon the dragon. Simply proceed to the Gauntlet. The Gauntlet Proceed forwards and speak to the Guardian. Tell the truth when speaking to him. There are a few lootable objects and a codex in the room.

    Head into the next room and there are eight spirits. Speak to each of them and answer their questions. Answer them correctly if you wish, but I’d advise deliberately getting them wrong to gain more XP from the enemies that spawn. Once all eight are placated, the door will open. Head forwards and you will meet someone from your Origin story.

    They will give you a decent amulet. Continue onwards to fight shadow versions of yourselves. Your first priority should be Wynne or Morrigan (depending on playthrough), to stop them healing.

    Once you’ve defeated them, continue on. This next room is a puzzle.

    You need to position your party on specific squares in order to create a bridge to the other side. Instruct your team to hold positions and follow these instructions. Place one party member on plate 3, another on plate 6 and the third on plate B. The fourth party member can now cross to the second of the bridge’s platforms. Move your party member from plate 3 to plate D. Move your party member from plate B to plate 1.

    The fourth party member can now move to the third bridge section. Move your party member from plate 6 to plate E.

    Move your party member from plate D to plate 2. The fourth party member should now be able to cross to the other side With this done, set your team back to free movement and they can all cross the bridge. Continue into the next room and interact with the altar. This will remove your clothing and allow you to walk through the fire. After the cutscene, head towards the stairs for another. Playthrough Three Take a pinch of the ashes and leave the urn alone.

    Loot the Unfortunate Adventurer at the bottom of the stairs for a Gift and there are chests on either side to loot. Leave the Gauntlet. Mountain Top Head back towards the buildings, but do not take the left path leading upwards. Instead, take the right path leadings downwards for a shortcut back to the temple. Ruined Temple Head back to Genitivi – it’s up to you what you decide to tell him – then leave.

    World Map At the bottom of the map is Flemeth’s Hut. Head there next. Note: You must not have Morrigan in your party when you travel to Flemeth's Hut or there will be nothing there for you to do.

    Dragon age origins complete walkthrough

    Flemeth’s Hut Approach Flemeth and speak with her. Choose to fight her and she’ll transform. Luckily, you now know how to deal with this situation. Once Flemeth is defeated, loot her for a key and head into the hut. Open the chest and take the Grimoire for Morrigan. Use the World Map to return to the Party Camp. Party Camp Firstly, go through each party member and equip them with the best items you have, then level them up if needed.

    Head to Sandal as well, by now you have some Master and Grandmaster runes for your weapons. Now it’s time to hand out some gifts (except in Playthrough Three - scroll down for more info). Alistair – Stone Warrior Statuette Zevran – Antivan Leather Boots (which will trigger a cutscene) and Small Silver Bar Morrigan – Locket, Golden Demon Pendant and Flemeth’s Grimoire (which will trigger a cutscene) Finally, sell off anything you don’t need. Playthrough Four After giving the gifts to Zevran, speak to him and he'll ask if he can ask you a question. Tell him to go ahead. When he asks you what your plans are once you're finished, reply with 'after I ravish you in celebration?'

    World Map Before we continue, head back to Denerim. Denerim Head to the Chantry and hand in any quests at the Chanter’s Board. Nearby is Sister Justine. Speak to her about the scrolls you found – she’ll give you a large amount of gold for them.

    Next go to the Mages’ Collective Liaison and hand in any quests you have for him. Now go to Wade’s Emporium.

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    Speak to Herren and tell him you have more drake scales. Give them to Wade and then head over to the Gnawed Noble Tavern. Pick up your reward from Master Ignacio and leave. Go back to Wade’s Emporium and speak to Herren to receive your new armour. Speak with Herren again and tell him about the dragon scales. Choose whichever armour suits your party’s needs, though you can’t go wrong with the dragonbone plate armour, especially on your first playthrough.

    If it is your first playthrough, equip the plate armour immediately. You won’t get anything better for a long while. You can now leave Denerim and head to Redcliffe Castle. Redcliffe Castle Enter the castle and speak with Bann Teagan about the Urn. This will unlock.

    Quests of Denerim Back Alley Justice (Market Square Chanter's Board) Sergeant Kylon wants you to eliminate the criminals preying upon the innocent citizens of Denerim's back alleys. There is one group of bandits in each of the alley districts, and you will take them each out as you progress through the city districts. When you have finished them, see the Chantry Board agent for your reward of 4 gold sovereigns.

    Blood Warning (Market Square Mages Collective) As you move through the town you will notice marked doors there are two of them in the Market District, so just go up to each and spread the blood on them to update the quest. The third door is located in the Dirty Back Alley district which you will visit following your visit to The Pearl. The fourth and final door is located in the Dark Alley. When you have marked all four, return to the Collective Agent for your reward of 1 gold sovereign.

    Correspondence Interruptus (Market Square Tavern) Obtain 12 Love letters and give them to the Bartender. These can be looted from inside the homes of the wealthy in town and are useful as blackmail material.

    Crime Wave (Market Square) Slim has some leads for you on lucrative cat burglaries you can pull. The Absent Mistress: Rob Sophie's room at the Inn. A Fistful of Silver: Rob Arl Howe's warehouse of the silver bars he has stolen from the town.

    Note that this is a very tough fight with a large number of opponents. Save BEFORE you try this, as if you are not strong enough or well equipped, chances are very good that you will die and have to reload your last save! Dereliction of Duty (Blackstone Agent) Deal with the deserter Layson in Denerim. You will find him in a Dirty Hovel in the Rundown Back Street District. You will have to kill him, because he refuses to return with you and once he is dead be sure that you loot the Guild Supplies from his body. Desperate Haven (Market Square Chanter's Board) Go to the area marked on the map and see if there are any refugees left to rescue and rescue them. Fazzil's Request (Market Square Chanter's Board) Frazzil, a member of the Guild of Free Sailors, was accosted by bandits and his rare Sextant was stolen.

    Recover this for him. Have You Seen Me? (Market Square Mages Collective) Locate Renold and return to the Collective with the news. When you are doing the Chanter's Board quest Loghain's Push you will encounter Renold's body simply loot his journal and return it to the Collective. Honor Bound (Market Square) Duel Ser Landry in the back alley behind the tavern.

    This was actually a pretty fair challenge but you as long as you have some healing potions you should be able to take him out easily. Loghain's Push (Market Square Chanter's Board) Intercept Loghain's forces and assist the resistance forces until Loghain's men are defeated. To access this quest go to the City Map gate and change it to World Map, and then select the icon marked Civil War. Missing in Action (Market Square Chanter's Board) Locate the missing Ostagar veteran called Rexel. Negotiating Aids (Market Square Tavern) Deliver a stack of 15 toxin extract samples to the Bartender. Notice of Death (Blackstone Irregulars) You are to deliver notices to a list of women whose husbands have died in service to the Irregulars.

    Irenia in the Redclife Chantry Larana in The Spoiled Princess Tavern in Lake Calenhad Docks Sara at the Denerim Market District Tania in the Dirty Back Alley in Denerim Pearls Before Swine (Market Square) Take care of the mercenaries in the Pearl for Sgt. Kylon but do not kill them. You will find them in the tavern room of The Pearl, and they will not listen to reason so you will have to fight them. Remember you are not supposed to kill them, just rough them up and teach them a lesson. As the fight starts and you do a little damage, they surrender and beg for mercy. Make them empty their pockets and leave to pick up 2 gold and, when you turn the quest in, some XP. Restocking the Guild (Blackstone Agent) Bring 20 Health Poultices to the Blackstone Irregulars in the Tavern in Market Square.

    Scraping the Barrel (Blackstone Agent) The conscription letter for Denerim goes to Varel Baern, in the Denerim Alienage. Deliver it to him there. Sign of Safe Passage Go to the location marked on the map in the Brecellian Forest and fire off a fire arrow over the trees. Skin Deep (Market Square Chanter's Board) Obtain 9 samples of corpse gall from darkspawn and return them the the Chanter's Board Agent. Solving Problems (Market Square Tavern) You have some bodies to get rid of the first is in the warehouse near where you dueled Ser Landry. Go inside and collect the body bag. The second body bag is in the alley between two buildings on the other side of town just look for the marker near the Chantry.

    The third body is in a room in the back of The Pearl. You can dump the bodies down the well near the Chantry in Market Square to complete the disposal. When you turn this quest in you earn 2 gold sovereigns and some XP. The Scrolls of Banaster (Market Square Mages Collective) Find the 5 scrolls and return them to the Collective. The first is on the Second Floor of the Tower of the Circle on the Senior Mage Quarters. The second is on the floor in the first large chamber in the Great Hall of the Tower. Untraceable Bring the Bartender ten pieces of Garnet.

    Dragon Age Origins Walkthrough